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Lectures
general, Cont’d
Catogry:
Computing
Subject:
Computer Science
Course:
Virtual Reality
Lecture List
Filtering
Perspective n-point problem
Tracking with a camera
Yaw drift correction
Tilt drift correction
Orientation Tracking
Overview
Frame rates and displays, cont’d
Frame rates and displays
Motion perception
Depth perception, cont’d
Depth perception
Neuroscience of vision
Eye movement issues for VR
Eye movements, cont’d
Eye movements
Light intensity
Sufficient resolution for VR
Photoreceptors
Optical system of eyes
Lens aberrations
Imaging properties of lenses
Diopters
Simple lenses
Refraction
Three Interpretations of Light
Viewport Transform, cont’d
Viewport transform
Canonical view transform
Eye transforms, cont’d
Eye transforms
The chain of viewing transforms
Homogeneous Transforms
Converting and Multiplying Rotations, Cont’d
Converting and Multiplying Rotations
Quaternions
Axis-angle Representations
3D Rotations and Yaw, Pitch, and Roll, cont’d
3D Rotations and Yaw, Pitch, and Roll
Matrix Algebra and 2D Rotations
Transforming models
Geometric modeling
Sensation and Perception
Software
Hardware
general, Cont’d
Bird’s-eye view-General
Historical perspective
Goals and VR definitions
Course mechanics